![]() None of the non-house materials were affected. The exceptions appear to be the exterior walls, and the default hardwood floors. Which textures are shown varies as I move around the scene, but they are rarely the right ones. The next day, I load Unity again, and most of the house materials are messed up. I realized it was getting late, and so I saved the scene and exited Unity. I just installed this product for the first time, and started building a house in my scene. First thing I tried is changing "MainCamera" to "Player" inside script, but didn't do anything. (doesn't work if it's "Player" before running the game). Hope it helps with solutions.ġ: They open when I jump to a specific spot on a specific distance from the object.Ģ: If I leave "MainCamera" as the objects script target tag, start the game, pause, change the tag to "Player". There are 2 specific things that makes opening doors and windows possible. I managed to make it work during runtime 1-2 times (kinda happens randomly and of course that disappears when I stop the runtime), also if I don't change ALL windows and doors to the same tag, I get Null Reference for Door scripts Update() function, which wouldn't be a problem to do if I knew that the objects would respond after all changes. I change the tag for a window/door in their script to "Player" which is the tag of the character and it won't work. Not sure what else to try.īasically, with Game Creator I make a default Player with pre-defined colliders etc. I changed the tag in the script to "Player". I have a question/problem, does anyone use it together with Game Creator? I can't manage to open doors or windows with the character. Hey guys, really like the asset, great stuff! You just drag one uber module, and select needed type of it from its interface with a single click.Īll the stuff in this pack has been crafted with a high attention to details and industry standards, so your scenes will look full-fledged, artistic and optimized. This pack has its own modular system which speed up the building process of new houses in few times and makes this process much and much smoother and focused, because you don't need to drag and drop module prefabs every time in your scene any more. The houses made with this pack could be absolutely different, have any layouts, different colors, patterns and age.ĩ9% of all that you see here can be adjusted with few clicks: all the walls, roof, ceiling, floors, windows, doors, and big props such as sofa, chairs, kitchen set, beds, fireplace, bathtub, tables, closets and many more. ![]() In few words - this is the most customizable asset-pack you ever seenĭo you need a clean bright house or an abandoned dirty one, infused with a mystical atmosphere? No problem! Select a Sprite or any node with texture property and in Script Editor do File -> Run to generate a palette template.Ĭheck the example project for some usage examples or check the repo for more details.My new art-pack HQ Retro Farmhouse has been released! ![]() It's an editor script for quick generating palettes from images. The shader comes bundled with a file PaletteGenerator.gd. Also, while the palette size is only limited by maximum texture size, having too many columns (hundreds/thousands) will impact performance. Warning: Be sure to import all used textures with "filter" disabled, otherwise the shader won't work properly. Only RGB values are sampled, alpha is used only for final image. When using palette alpha, keep in mind that transparent pixels are sampled too. You can use the alpha from palette colors or keep the original. I also made sure that the code is optimized. It uses integer comparison for the colors, so it's fast and perfectly accurate. The shader will automatically adjust to palette size, so it requires minimal setup (just drop palette image and it works). 2-row palette with first row skipped results in a static palette swap. By default, the reference row is also part of the animation, but it can be skipped. The shader will cycle between palette rows, resulting in an animation. Top row of palette are color references these colors are sampled from the original image and replaced by colors from subsequent rows. Palette swap shader with animation support 1.0 Shaders 3.4 CommunityĪ shader that changes sprite colors based on provided palette.
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